deluca.envs.classic.MountainCar¶
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class
deluca.envs.classic.MountainCar(*args, **kwargs)[source]¶ Public Data Attributes:
Inherited from
Envreward_rangeaction_spaceobservation_spaceobservationassume observations are fully observable
Inherited from
JaxObjectnameattrsInherited from
Envmetadatareward_rangespecaction_spaceobservation_spaceunwrappedCompletely unwrap this env.
Public Methods:
__init__([goal_velocity, seed, horizon])Initialize self.
step(action)Run one timestep of the environment’s dynamics.
reset()Resets the environment to an initial state and returns an initial observation.
render([mode])Renders the environment.
Inherited from
Env__new__(cls, *args, **kwargs)For avoiding super().__init__()
check_spaces()__init_subclass__(*args, **kwargs)For avoiding a decorator for each subclass
reset()Resets the environment to an initial state and returns an initial observation.
dynamics(state, action)check_action(action)check_observation(observation)step(action)Run one timestep of the environment’s dynamics.
jacobian(func, state, action)hessian(func, state, action)close()Override close in your subclass to perform any necessary cleanup.
Inherited from
JaxObject__new__(cls, *args, **kwargs)For avoiding super().__init__()
__init_subclass__(*args, **kwargs)For avoiding a decorator for each subclass
__str__()Return str(self).
__setattr__(key, val)Implement setattr(self, name, value).
save(path)load(path)throw(err, msg)Inherited from
Envstep(action)Run one timestep of the environment’s dynamics.
reset()Resets the environment to an initial state and returns an initial observation.
render([mode])Renders the environment.
close()Override close in your subclass to perform any necessary cleanup.
seed([seed])Sets the seed for this env’s random number generator(s).
__str__()Return str(self).
__enter__()Support with-statement for the environment.
__exit__(*args)Support with-statement for the environment.
Private Methods:
_height(xs)
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__init__(goal_velocity=0, seed=0, horizon=50)[source]¶ Initialize self. See help(type(self)) for accurate signature.
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render(mode='human')[source]¶ Renders the environment.
The set of supported modes varies per environment. (And some environments do not support rendering at all.) By convention, if mode is:
human: render to the current display or terminal and return nothing. Usually for human consumption.
rgb_array: Return an numpy.ndarray with shape (x, y, 3), representing RGB values for an x-by-y pixel image, suitable for turning into a video.
ansi: Return a string (str) or StringIO.StringIO containing a terminal-style text representation. The text can include newlines and ANSI escape sequences (e.g. for colors).
Note
- Make sure that your class’s metadata ‘render.modes’ key includes
the list of supported modes. It’s recommended to call super() in implementations to use the functionality of this method.
- Parameters
mode (str) – the mode to render with
Example:
- class MyEnv(Env):
metadata = {‘render.modes’: [‘human’, ‘rgb_array’]}
- def render(self, mode=’human’):
- if mode == ‘rgb_array’:
return np.array(…) # return RGB frame suitable for video
- elif mode == ‘human’:
… # pop up a window and render
- else:
super(MyEnv, self).render(mode=mode) # just raise an exception
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reset()[source]¶ Resets the environment to an initial state and returns an initial observation.
Note that this function should not reset the environment’s random number generator(s); random variables in the environment’s state should be sampled independently between multiple calls to reset(). In other words, each call of reset() should yield an environment suitable for a new episode, independent of previous episodes.
- Returns
the initial observation.
- Return type
observation (object)
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step(action)[source]¶ Run one timestep of the environment’s dynamics. When end of episode is reached, you are responsible for calling reset() to reset this environment’s state.
Accepts an action and returns a tuple (observation, reward, done, info).
- Parameters
action (object) – an action provided by the agent
- Returns
agent’s observation of the current environment reward (float) : amount of reward returned after previous action done (bool): whether the episode has ended, in which case further step() calls will return undefined results info (dict): contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)
- Return type
observation (object)
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